Create Room

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The Hunt

Five seekers. One creature. Hidden in plain sight.

Each player holds a single clue about the cryptid's habitat. Question your rivals, search the wilderness, and eliminate the impossible until only one hex remains.

The first to find the creature wins eternal glory.

5 players required to start a hunt.

Field Station

Room Code ------

Expedition Party

Game Board

Choose one of four prepared puzzles.

Field Guide

Five seekers share one board. Each holds a private clue. Exactly one hex satisfies all five clues.

Question: select a hex and another player. A disc means the hex fits their clue; a cube means it does not. If they place a cube, place your own cube on a different hex that does not fit your clue. Then the turn passes.

Search: choose a hex that fits your own clue. Your disc goes down first, then the other players answer in turn order. The first cube stops the search and you must place your own cube elsewhere. If all five place discs, you win.

Any hex with a cube is unavailable. You have 15 discs; search requires a disc remaining. The clue panel shows each player's remaining discs. Answers and placements are checked automatically.

Create a room and share its six-character code with four friends, or fill empty seats with ranger bots. You can refresh and keep your seat. After a hunt, return to the field station to choose another puzzle.

Ask who?
Place your cube
Waiting...
Your Clue -
Selected Hex None
Players
Legend
Desert Forest Water Mountain Swamp

HUNT COMPLETE

Player wins!